RSVP Required - Why doesn’t your software look and work right? Early designs painted an interface paradise filled with exotic features, but something went terribly awry and nothing quite works the way you thought it would. People can’t find even your most basic controls.
Prototyping to the rescue! Product Managers get to dream big, and see their ideas brought to life. Usability study participants can share more natural reactions. Engineers can experiment with working examples.
In this workshop, you'll create prototypes and learn how to incorporate them into your product development cycle.
We’ll cover: which types of projects benefit from prototyping; how to choose the right fidelity (from paper, to interactive, to functional); mobile prototyping; fringe benefits of prototyping (like stakeholder buy-in); when not to prototype; and how designers, prototypers, and researchers can work together effectively.
Prerequisites:
Work in software development (UX, product or project management, engineering, etc.). Basic ability to prototype (paper, HTML, Fireworks, etc.).
What to Bring:
Paper and drawing implements, if you’d like to create paper prototypes. A laptop, if you know how to prototype on it (HTML, Fireworks, etc.). NOTE: This workshop will not cover how to program.
To RSVP your seat for this workshop, please click on "Sign in to RSVP" in the upper right location of this page. You'll need to sign in using your SXsocial login information.
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official listing on sxsw.com