1) Good Art = Good Propaganda
· The Defector and some of the best web docs out there today
2) What means ‘Interactive?’
· essential attributes of an interactive website
3) American $, Canadian $, I take any $
· lining up the money, all kinds of money
4) Recycle Assets (again and again)
· leveraging film shoots and x-platform projects.
5) You don’t have to make sense (Linear vs Non-linear)
6) Execution (without guns)
· the creative process/design/execution and why everything changes
7) The Tribulations/Problems
· budget limitations, long development cycles, clients
8) Beta test!
· why designers need guinea pigs, so much trouble to shoot
9) Propaganda about your piece
· why PR and promotions is crucial
10) There is no tip #10 due to Austerity Measures
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