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Sunday, March 10 • 11:00am - 12:00pm
Designing Games for Realism: What’s Real Enough?

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While the game industry regards realism as a key characteristic of AAA games, research suggests we may be wasting our money. Perceived realism is far more important, varying on dimensions of authenticity, freedom, presence, and social realism. With the high cost of game development, designers need to know what’s “real enough.”
And with the advent of serious games, designers must now also know how real something must be to change opinions, behaviors, or learning. It turns out that less complicated, cheaper designs can often lead to effective, high-quality gaming experiences.
This international, interdisciplinary panel of game designers and researchers will describe how games can vary along dimensions of realism, discuss how to know where and when to invest in different types of realism, and provide real-world design heuristics derived from evidence-based research in simulation design, learning transfer, expertise, cognitive load, schema theory, message design, and media theory.
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avatar for Amy Adcock

Amy Adcock

Assoc ProfessorOld Dominion UniversityDr. Amy Adcock is an Associate Professor of Instructional Design & Technology at Old Dominion University in Norfolk, Virginia. Her research interests include development and practical uses of multimedia learning environments, the use of instructional... Read More →
avatar for Richard Van Eck

Richard Van Eck

Assoc ProfessorUniversity of North DakotaRichard Van Eck is an Associate Professor of Instructional Design & Technology at the University of North Dakota (idt.und.edu). He has a BA in English and Psychology from the University of Wisconsin—Milwaukee, an MA in Creative Writing from... Read More →
avatar for Steven Malliet

Steven Malliet

Asst Professor, Communication StudiesUniversity College Of LimburgSteven Malliet has a master's degree in communication science and in computer science, and a Ph.D. in the social sciences. Steven's research addresses the impact of videogames from a multidisciplinary perspective, using... Read More →
avatar for Bob De Schutter

Bob De Schutter

PhDKU LeuvenBob is a designer, lecturer and academic on various topics that are brought together by video games and digital entertainment. He holds a PhD in social sciences and a master’s degree in visual arts, and has participated in many design research projects as a game designer... Read More →

Sunday March 10, 2013 11:00am - 12:00pm CDT
Palmer Events Center, Room 4-5

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